Publications
| |
|
|
Activity Sensing in the Wild: A field trial of UbiFit Garden
Sunny Consolvo,
David McDonald,
Tammy Toscos,
Mike Chen,
Jon Froehlich,
Beverly Harrison,
Predrag Klasnja,
Anthony LaMarca,
Louis LeGrand,
Ryan Libby,
Ian Smith,
and James A Landay
|
|
Complete list of CHI 2008 publications from DUB
| |
|
|
Exploring Patterns of Social Commonality Among
File Directories at Work
John C. Tang, Clemens Drews, Mark Smith, Fei Wu, Alison Sue and Tessa Lau
|
|
|

|
|
MobileASL: Intelligibility of Sign Language Video as Constrained by Mobile Phone Technology
Best Student Paper
For Deaf people, access to the mobile telephone network in the United
States is currently limited to text messaging, forcing communication in
English as opposed to American Sign Language (ASL). Mobile video phones
have the potential to give Deaf people access to real-time mobile
communication in their preferred language. However, even today's best
video compression techniques can not yield intelligible ASL at limited
cell network bandwidths. Motivated by this constraint, we conducted
user studies with members of the Deaf Community to determine the
intelligibility effects of video compression techniques such as
region-of-interest encodings and reduced frame rates.
more >>
|
|
|
|

|
|
From letters to words: Efficient stroke-based word completion for
trackball text entry
A major extension to our previous work on Trackball EdgeWrite that takes
it from a character-level technique to a word-level one through a design
called stroke-based word completion, which enables efficient word
selection as part of the stroke-making process. A theoretical model
shows this design to be 45.0% faster than a prior model for
character-only strokes. A study with a subject with spinal cord injury
comparing Trackball EdgeWrite to the onscreen keyboard WiViK, both using
word prediction and completion, shows that Trackball EdgeWrite is
competitive with WiViK in speed (12.09 vs. 11.82 WPM) and accuracy
(3.95% vs. 2.21% total errors), but less visually tedious and ultimately
preferred. The results also show that word-level Trackball EdgeWrite is
46.5% faster and 36.7% more accurate than the subject's prior peak
performance with character-level Trackball EdgeWrite, and 75.2% faster
and 40.2% more accurate than his prior peak performance with his
preferred on-screen keyboard. An additional evaluation of the same
subject over a two-month field deployment shows a 43.9% reduction in
unistrokes due to stroke based word completion in Trackball EdgeWrite.
more >>
|
|
|
|

|
|
The Vocal Joystick: Evaluation of Voice-based Cursor Control Techniques
Computer interactions that assume the presence of a mouse-like device can
pose a significant challenge for individuals with physical or situationally-induced
motor impairments. The Vocal Joystick system has been developed to enable
cursor control using continuous vocal parameters of the user's voice such as
vowel quality and volume. In this paper, we present the Vocal Joystick system and
the results from our study analyzing its expert performance as well as the
comparative study using novice users against existing speech-based cursor control
methods.
more >>
|
|
|
|

|
|
WebInSight: Making Web Images Accessible
Images without alternative text are a barrier to equal web access.
Our studies demonstrate that a large fraction of significant images on
the web have no alternative. To help ameliorate the problem, we built
WebInSight, a system that automatically formulates and inserts
alternative text for many web images into web pages on-the-fly.
Alternative text is cached and added after a web page is downloaded,
minimizing negative impact to the browsing experience.
more >>
|
|
|
|

|
|
Indoor Wayfinding: Developing a Functional Interface for Individuals with Cognitive Impairments
Assistive technology for wayfinding will significantly improve the
quality of life for many individuals with cognitive impairments. The
user interface of such
a system is as crucial as the underlying implementation and localization
technology. We built a system using the Wizard-of-Oz technique that let
us experiment
with many guidance strategies and interface modalities. Through user
studies, we evaluated various configurations of the user interface for
accuracy of route completion, time to completion, and user preferences.
more >>
|
|
|
|

|
|
Automatically Generating Custom User Interfaces for Users With Physical Disabilities
Graphical user interfaces (GUIs) for desktop applications are typically optimized for "average" users who interact with computers via keyboard, mouse and a small range of display sizes. Part of the reason why some users with vision or motor impairments find it hard to use computers is not their inherent inability to use computers effectively but the mismatch between those users' individual needs and the designers' assumptions.
We argue that a flexible automatic UI generation can help provide disabled users with custom-tailored user interfaces that optimally take advantage of these users' abilities -- a task that cannot be accomplished by human designers due to the idiosyncratic nature of many disabilities. We have built SUPPLE to automatically generate custom UIs and we are also building a system that allows non-experts to easily reparametrize the UI generator for the needs of individual users, thus making our solution scalable.
more >>
|
|
|
|

|
|
Sketching with conceptual metaphors to explain computational processes.
To explore how people conceptualize a complex system, 232 university
students were asked to sketch how a search engine works. While the
sketches reveal a diverse range of visual and conceptual approaches, a
subset of the sketches exhibit an underlying regularity for describing
algorithmic processes. To explain this regularity, I propose the
conceptual metaphor: A SEARCH ENGINE IS A SERIES OF TEXT TRANSFORMATIONS
and describe a set of mappings from sketchable graphic markings to
abstractions in the search engine domain. I believe that this metaphor
can be applied to enable people to more effectively conceptualize,
describe, and explore complex systems.
more >>
|
|
|
|