Human-Computer Interaction and Design
University of Washington
Publications
Featured at CHI 2008
Full Papers

     Activity-Based Prototyping of Ubicomp Applications for Long-Lived, Everyday Human Activities
Yang Li and James A Landay
 

    Activity Sensing in the Wild: A field trial of UbiFit Garden
Sunny Consolvo, David McDonald, Tammy Toscos, Mike Chen, Jon Froehlich, Beverly Harrison, Predrag Klasnja, Anthony LaMarca, Louis LeGrand, Ryan Libby, Ian Smith, and James A Landay
 

     An Error Model for Pointing Based on Fitts' Law
Jacob O. Wobbrock, Ed Cutrell, Susumu Harada, and Scott MacKenzie
 

    CoSearch: A System for Co-located Collaborative Web Search
Saleema Amershi, and Merrie Morris
 

    CueFlik: Interactive Concept Learning in Image Search
James Fogarty, Desney Tan, Ashish Kapoor, and Simon Winder
 

    Demonstrating the Feasibility of Using Forearm Electromyography for Muscle-Computer Interfaces
Scott Saponas, Desney Tan, Dan Morris, and Ravin Balakrishnan
 

    e-IMCI: Improving Pediatric Health Care in Low-Income Countries
Brian DeRenzi, Neal Lesh, Tapan Parikh, Clayton Sims, Marc Mitchell, Werner Maokola, Mwajuma Chemba, Yuna Hamisi, David Schellenberg, and Gaetano Borriello
 

    Employing Patterns and Layers for Early-Stage Design and Prototyping of Cross-Device User Interfaces
James Lin and James A Landay
 

    Evaluating Visual Cues for Window Switching on Large Screens
Raphael Hoffman, Patrick Baudisch, and Daniel Weld
 

     Feasibility and Pragmatics of Classifying Working Memory Load with an Electroencephalograph
David Grimes, Desney Tan, Scott Hudson, Pradeep Shenoy, and Rajesh Rao
 

    Human-Aided Computing: Utilizing Implicit Human Processing to Classify Images
Pradeep Shenoy, and Desney Tan,
 

     Improving the Performance of Motor-Impaired Users with Automatically-Generated, Ability-Based Interfaces
Krzysztof Z. Gajos, Jacob O. Wobbrock, and Dan Weld
 

    Investigating Statistical Machine Learning as a Tool for Software Development
Kayur Patel, James Fogarty, James A Landay, and Beverly Harrison
 

    K-Sketch: A "Kinetic" Sketch Pad for Novice Animators
Richard C. Davis, Brien Colwell, and James A. Landay
[Video]
 

     Large Scale Analysis of Web Revisitation Patterns
Eytan Adar, Jaime Teevan, and Susan Dumais
 

    MySong: Automatic Accompaniment Generation for Vocal Melodies
Ian Simon, Dan Morris, and Sumit Basu
 
CHI Notes

    Access Control by Testing for Shared Knowledge
Michael Toomim, Xianhang Zhang, James Fogarty, and James A. Landay
 

    Predictability and Accuracy in Adaptive User Interfaces
Krzysztof Z. Gajos, Katherine Everitt, Desney Tan, Mary Czerwinski, and Daniel Weld
 

    The Personal Project Planner: Planning to Organize Personal Information
William Jones, Predrag Klasnja, Andrea Civan, and Michael Adcock
 

Complete list of CHI 2008 publications from DUB

Featured at IUI 2008

    Recovering from Errors during Programming by Demonstration
Jiun-Hung Chen and Daniel Weld
 

    Transcendence: Enabling a Personal View of the Deep Web
Jeffrey P. Bigham, Anna C. Cavender, Ryan S. Kaminsky, Craig M. Prince, and Tyler S. Robison
 

    TrueKeys: Identifying and correcting typing errors for people with motor impairments
Shaun K. Kane, Jacob O. Wobbrock, Mark Harniss, and Kurt L. Johnson
 
Featured at Group 2007

    Community, Consensus, Coercion, Control: CS*W or How Policy Mediates Mass Participation
Travis Kriplean, Ivan Beschastnikh, David W. McDonald and Scott A. Golder
 

    Value tensions in design: The value sensitive design, development, and appropriation of a corporation's groupware system.
Jessica Miller, Batya Friedman, Gavin Jancke and Brian Gill
 

    Physical Access Control for Captured RFID Data
Travis Kriplean, Evan Welbourne, Nodira Khoussainova Vibhor Rastogi, Magdalena Balazinska, Gaetano Borriello, Tadayoshi Kohno and Dan Suciu
 
Featured at ASSETS 2007

    A comparison of area pointing and goal crossing for people with and without motor impairments
Jacob O. Wobbrock and Krzysztof Z. Gajos
 

    Automated tactile graphics translation: in the field
Chandrika Jayant, Matt Renzelmann, Dana Wen, Satria Krisnandi, Richard Ladner, and Dan Comden
 

    Barrier Pointing: Using Physical Edges to Assist Target Acquisition on Mobile Device Touch Screens
Jon Froehlich, Jacob O. Wobbrock and Shaun K. Kane
 

    Variable frame rate for low power mobile sign language communication
Neva Cherniavsky, Anna C. Cavender, Richard E. Ladner, and Eve A. Riskin
 

    VoiceDraw: A Hands-Free Voice-Driven Drawing Application for People with Motor Impairments
Susumu Harada, Jacob O. Wobbrock and James A. Landay
 

    WebinSitu: A Comparative Analysis of Blind and Sighted Browsing Behavior
Jeffrey P. Bigham, Anna C. Cavender, Jeremy T. Brudvik, Jacob O. Wobbrock and Richard E. Ladner
 
Featured at UIST 2007
Full Papers

    SketchWizard: Wizard of Oz Prototyping of Pen-Based User Interfaces
Richard C. Davis, T. Scott Saponas, Michael Shilman and James A. Landay
[Video]
 

    Assieme: Finding and Leveraging Implicit References in a Web Search Interface for Programmers
Raphael Hoffmann, James Fogarty, and Dan Weld
 

    Relations, Cards, and Search Templates: User-Guided Data Integration and Layout
Mira Dontcheva, Steven M. Drucker, David Salesin and Michael Cohen
[Video]
 

    Automatically Generating User Interfaces Adapted To User's Motor And Vision Capabilities
Krzysztof Z. Gajos, Jacob O. Wobbrock and Daniel S. Weld
 

    Gestures without libraries, toolkits or training: A $1 recognizer for user interface prototypes
Jacob O. Wobbrock Andrew D. Wilson and Yang Li.
 
Featured at HCII 2007

    Mobile Social Software for the Developing World
Beth Kolko, Erica Johnson, and Emma Rose
 
Featured at WWW 2007

    Communication as Information-Seeking: The Case for Mobile Social Software for Developing Regions
Beth Kolko, Emma Rose, and Erica Johnson
 

    Design Challenges and Principles for Wizard of Oz Testing of Location-Enhanced Applications
Yang Li, Jason I. Hong and James A. Landay
 


Featured at CHI 2007
Full Papers

    An Alternative to Push, Press, and Tap-Tap-Tap: Gesturing on an Isometric Joystick for Mobile Phone Text Entry
Jacob O. Wobbrock, Duen Horng Chau and Brad A. Myers
 


    Toolkit Support for Developing and Deploying Sensor-Based Statistical Models of Human Situations
James Fogarty and Scott E. Hudson
 


    Biases in Human Estimation of Interruptibility: Effects and Implications for Practice
Daniel Avrahami, James Fogarty and Scott E. Hudson
 


    How it Works: A Field Study of Non-Technical Users Interacting with an Intelligent System
Joe Tullio, Anind K. Dey, Jason Chalecki and James Fogarty
 


    What Are You Looking For? An Eye Tracking Study of Information Usage in Web Search
Ed Cutrell and Zhiwei Guan
SIGCHI Honorable
Mention Paper

 


    Exploring Patterns of Social Commonality Among File Directories at Work
John C. Tang, Clemens Drews, Mark Smith, Fei Wu, Alison Sue and Tessa Lau
 


CHI Notes
    An Eye Tracking Study on How People Search When the Target is not Shown on Top of the List
Zhiwei Guan and Ed Cutrell
 


    BrickRoad: A Light-weight Tool for Spontaneous Design of Location-enhanced Applications
Alan Liu and Yang Li
 


Panels
    "Get Real!" What's Wrong with HCI Prototyping and How Can We Fix It?
Moderator: William Jones
Panelists: Michael Arent, Victoria Bellotti, Mary Czerwinski, Jonathan Grudin, Tom Rodden, Jared M. Spool
 


Experience Reports
    Towards the Perfect Infrastructure for Usability Testing on Mobile Devices
Rudy Schusteritsch, Carolyn Y. Wei and Mark LaRosa
 


    Establishing Relationships for Designing Rural Information Systems
Yael Schwartzman and Tapan S. Parikh
 


Workshops

    Beyond Current User Research: Designing Methods for New Users, Technologies, and Design Processes
Workshop on the challenges of creating or adapting user research methods for use with new user groups, technologies, and design processes.
Organizers: Judith Ramey, Stephanie Rosenbaum, Emma J. Rose, Elisabeth Cuddihy
 


    Striking a C[h]ord: Vocal Interaction in Assistive Technologies, Games, and More
Workshop on non-verbal acoustic interaction.
Organizers: Adam J Sporka, Susumu Harada, Sri Kurniawan
 


Works in Progress

    Value Scenarios: A Technique for Envisioning Systemic Effects of New Technologies
Lisa Nathan, Pedja Klasnja and Batya Friedman of the Value Sensitive Design Research Laboratory
 


Research Competition

    Children Distinguish Conventional from Moral Violations in Interactions with a Personified Agent
Nathan Freier
2nd Place Winner
 


Featured at HICS 2007

    The Indicator Browser: A Web-Based Interface for Visualizing UrbanSim Simulation Results
Yael Schwartzman and Alan Borning
 


Featured at ASSETS 2006

Long Papers

MobileASL screenshot


MobileASL: Intelligibility of Sign Language Video as Constrained by Mobile Phone Technology
Best Student Paper
For Deaf people, access to the mobile telephone network in the United States is currently limited to text messaging, forcing communication in English as opposed to American Sign Language (ASL). Mobile video phones have the potential to give Deaf people access to real-time mobile communication in their preferred language. However, even today's best video compression techniques can not yield intelligible ASL at limited cell network bandwidths. Motivated by this constraint, we conducted user studies with members of the Deaf Community to determine the intelligibility effects of video compression techniques such as region-of-interest encodings and reduced frame rates.
more >>






From letters to words: Efficient stroke-based word completion for trackball text entry
Jacob O. Wobbrock and Brad A. Myers
A major extension to our previous work on Trackball EdgeWrite that takes it from a character-level technique to a word-level one through a design called stroke-based word completion, which enables efficient word selection as part of the stroke-making process. A theoretical model shows this design to be 45.0% faster than a prior model for character-only strokes. A study with a subject with spinal cord injury comparing Trackball EdgeWrite to the onscreen keyboard WiViK, both using word prediction and completion, shows that Trackball EdgeWrite is competitive with WiViK in speed (12.09 vs. 11.82 WPM) and accuracy (3.95% vs. 2.21% total errors), but less visually tedious and ultimately preferred. The results also show that word-level Trackball EdgeWrite is 46.5% faster and 36.7% more accurate than the subject's prior peak performance with character-level Trackball EdgeWrite, and 75.2% faster and 40.2% more accurate than his prior peak performance with his preferred on-screen keyboard. An additional evaluation of the same subject over a two-month field deployment shows a 43.9% reduction in unistrokes due to stroke based word completion in Trackball EdgeWrite.
more >>




VocalJoystick logo


The Vocal Joystick: Evaluation of Voice-based Cursor Control Techniques
Computer interactions that assume the presence of a mouse-like device can pose a significant challenge for individuals with physical or situationally-induced motor impairments. The Vocal Joystick system has been developed to enable cursor control using continuous vocal parameters of the user's voice such as vowel quality and volume. In this paper, we present the Vocal Joystick system and the results from our study analyzing its expert performance as well as the comparative study using novice users against existing speech-based cursor control methods.
more >>




WebInsight architecture


WebInSight: Making Web Images Accessible
Jeffrey P. Bigham, Ryan S. Kaminsky, Richard E. Ladner, Oscar M. Danielsson and Gordon L. Hempton
Images without alternative text are a barrier to equal web access. Our studies demonstrate that a large fraction of significant images on the web have no alternative. To help ameliorate the problem, we built WebInSight, a system that automatically formulates and inserts alternative text for many web images into web pages on-the-fly. Alternative text is cached and added after a web page is downloaded, minimizing negative impact to the browsing experience.
more >>




iPaq PDA screenshot


Indoor Wayfinding: Developing a Functional Interface for Individuals with Cognitive Impairments
Assistive technology for wayfinding will significantly improve the quality of life for many individuals with cognitive impairments. The user interface of such a system is as crucial as the underlying implementation and localization technology. We built a system using the Wizard-of-Oz technique that let us experiment with many guidance strategies and interface modalities. Through user studies, we evaluated various configurations of the user interface for accuracy of route completion, time to completion, and user preferences. more >>



Posters

GUI automatically generated by SUPPLE for a user with moderate vision impairment


Automatically Generating Custom User Interfaces for Users With Physical Disabilities
Krzysztof Z. Gajos, Jing Jing Long and Daniel S. Weld
Graphical user interfaces (GUIs) for desktop applications are typically optimized for "average" users who interact with computers via keyboard, mouse and a small range of display sizes. Part of the reason why some users with vision or motor impairments find it hard to use computers is not their inherent inability to use computers effectively but the mismatch between those users' individual needs and the designers' assumptions.

We argue that a flexible automatic UI generation can help provide disabled users with custom-tailored user interfaces that optimally take advantage of these users' abilities -- a task that cannot be accomplished by human designers due to the idiosyncratic nature of many disabilities. We have built SUPPLE to automatically generate custom UIs and we are also building a system that allows non-experts to easily reparametrize the UI generator for the needs of individual users, thus making our solution scalable.
more >>



Featured at UIST 2006
Full Papers

    Sensing from the Basement: A Feasibility Study of Unobtrusive and Low-Cost Home Activity Recognition
James Fogarty, Carolyn Au and Scott Hudson
 


    Summarizing Personal Web Browsing Sessions
Mira Dontcheva, Steven Drucker, Geraldine Wade, David Salesin and Michael Cohen
Best Student Paper
Honorable Mention

 


    In-stroke Word Completion
Jacob Wobbrock and Brad Myers
 
Technotes

    Personalizing Routes
Kayur Patel Mike Chen, Ian Smith and James Landay
 
Doctoral Symposium

    Personalized Adaptive Interfaces
Krzysztof Gajos
 

Featured at IEEE VL/HCC 2006

Full Papers

Example of an adaptive user interface


Sketching with conceptual metaphors to explain computational processes.
To explore how people conceptualize a complex system, 232 university students were asked to sketch how a search engine works. While the sketches reveal a diverse range of visual and conceptual approaches, a subset of the sketches exhibit an underlying regularity for describing algorithmic processes. To explain this regularity, I propose the conceptual metaphor: A SEARCH ENGINE IS A SERIES OF TEXT TRANSFORMATIONS and describe a set of mappings from sketchable graphic markings to abstractions in the search engine domain. I believe that this metaphor can be applied to enable people to more effectively conceptualize, describe, and explore complex systems.
more >>



Featured at DIS 2006

    The Impact of Pre-Patterns on the Design of Digital Home Applications
T. Scott Saponas, Madhu Prabaker, Gregory Abowd, and James Landay
 


    External Representations in Ubiquitous Computing Design and the Implications for Authoring Tools
Steven Dow, T. Scott Saponas, Yang Li, and James A. Landay