James A. Landay
http://www.cs.washington.edu/homes/landay
landay [at] cs.washington.edu
Faculty
Computer Science & Engineering
http://www.cs.washington.edu/homes/landay
landay [at] cs.washington.edu
Faculty
Computer Science & Engineering
Keywords: Mobile and Ubiquitous Computing, Activity-based Computing, Automated Usability Evaluation, Demonstrational Interfaces, User Interface Design Tools, Web Design
James Landay is an Associate Professor in Computer Science & Engineering at the University of Washington, specializing in human-computer interaction. From 2003 through 2006 he was also the Laboratory Director of Intel Research Seattle, a university affiliated research lab exploring ubiquitous computing. His current research interests include Mobile & Ubiquitous Computing, Activity-based Computing, Automated Usability Evaluation, Demonstrational Interfaces, User Interface Design Tools, and Web Design.
Projects:
Landay received his B.S. in EECS from UC Berkeley in 1990 and M.S. and Ph.D. in CS from Carnegie Mellon University in 1993 and 1996, respectively. His Ph.D. dissertation was the first to demonstrate the use of sketching in user interface design tools. He was also the chief scientist and co-founder of NetRaker Corp. In 1997 he joined the faculty in EECS at UC Berkeley, leaving as an Associate Professor in 2003.
ActivityStudio
DENIM
Shared Knowledge Access Control
Topiary
UbiFit
Vocal Joystick
VoiceDraw
VoicePen
Publications:
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Michael Toomim,
Xianhang Zhang,
James Fogarty and
James A. Landay.
Access Control by Testing for Shared Knowledge.
CHI 2008. -
Sunny Consolvo,
David W. McDonald,
Tammy Toscos,
Mike Chen,
Jon E. Froehlich,
Beverly Harrison,
Pedrag Klasnja,
Anthony LaMarca,
Louis LeGrand,
Ryan Libby,
Ian Smith and
James A. Landay.
Activity Sensing in the Wild: A Field Trial of UbiFit Garden.
CHI 2008. -
Yang Li and
James A. Landay.
Activity-Based Prototyping of Ubicomp Applications for Long-Lived, Everyday Human Activities.
CHI 2008. -
James Lin and
James A. Landay.
Employing Patterns and Layers for Early-Stage Design and Prototyping of Cross-Device User Interfaces.
CHI 2008. -
Kayur Patel,
James Fogarty,
James A. Landay and
Beverly Harrison.
Investigating Statistical Machine Learning as a Tool for Software Development.
CHI 2008. -
Richard C. Davis,
Brien Colwell and
James A. Landay.
K-Sketch: A "Kinetic" Sketch Pad for Novice Animators.
CHI 2008. -
Katherine Everitt,
Susumu Harada,
Jeff Bilmes and
James A. Landay.
Disambiguating Speech Commands using Physical Context.
ICMI 2007. -
Susumu Harada,
T. Scott Saponas and
James A. Landay.
VoicePen: Augmenting Pen Input with Simultaneous Non-Linguistic Vocalization.
ICMI 2007. -
Richard C. Davis,
T. Scott Saponas,
Michael Shilman and
James A. Landay.
SketchWizard: Wizard of Oz Prototyping of Pen-Based User Interfaces.
UIST 2007. -
Susumu Harada,
Jacob O. Wobbrock and
James A. Landay.
VoiceDraw: Hands-Free Voice-Driven Drawing Program for People With Motor Impairments.
ASSETS 2007. -
Kayur Patel,
Mike Chen,
Ian Smith and
James A. Landay.
Personalizing Routes.
UIST 2006. -
Susumu Harada,
James A. Landay,
Jonathan Malkin,
Xiao Li and
Jeff Bilmes.
The Vocal Joystick: Evaluation of Voice-based Cursor Control Techniques.
ASSETS 2006. -
Steven Dow,
T. Scott Saponas,
Yang Li and
James A. Landay.
External representations in ubiquitous computing design and the implications for design tools.
DIS 2006. -
T. Scott Saponas,
Madhu Prabaker,
Gregory Abowd and
James A. Landay.
The impact of pre-patterns on the design of digital home applications.
DIS 2006. -
James A. Landay,
Genevieve Bell and
T. Scott Saponas.
Digital Simplicity: Usable Personal Ubicomp.
Less is more 2005.
